ATI tessellation demo showing how the GPU can take a relatively simple triangular mesh and use additional normal/displacement data to generate a more rich, detailed mesh on the fly. Extra tessellation detail is generated dynamically and passes straight through the GPU, requiring no extra video memory for the additional vertex data.
Tag Archives: 3D
The DirectX 9.0 Graphics Pipeline
Online Vector Plotter
Here is a great little tool for plotting multiple 3d vectors
http://www.maths.surrey.ac.uk/explore/emmaspages/Vector1.html
Note: You can rotate your vectors by dragging the mouse!