I am currently working for Sumo Digital with my main responsibilities involving the maintenance and development of a cross platform C++ game engine and supporting tools, targeting all current-gen games consoles. I am often required to work under pressure, diagnosing problems and developing new features and tools under strict time constraints. I am also required to communicate frequently with the art and game teams to ensure their needs are met.
I am often required to juggle multiple issues and projects simultaneously and am fully responsible for managing my time and workload to ensure deadlines are achieved. My dissertation project was carried out in conjunction with Sumo Digital and focused on the development of a custom tool which provides artists with in-engine procedural texture and material support using a node-based graph designer.