Thomas Sampson

ATI Tessellation demo

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ATI tessellation demo showing how the GPU can take a relatively simple triangular mesh and use additional normal/displacement data to generate a more rich, detailed mesh on the fly. Extra tessellation detail is generated dynamically and passes straight through the GPU, requiring no extra video memory for the additional vertex data.

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Author: tomtech999

I have recently graduated with a 1st class degree in MComp Games Software Development at Sheffield Hallam University, focusing primarily on application development in C++, with experience in graphics programming, scripting languages, DVCS/VCS and web technology. In my spare time I enjoy Drumming, Reading and Snowboarding!

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