Thomas Sampson

Programming, Graphics and Games :)

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Tag Archives: 3D

ATI Tessellation demo

Apr12

ATI tessellation demo showing how the GPU can take a relatively simple triangular mesh and use additional normal/displacement data to generate a more rich, detailed mesh on the fly. Extra tessellation detail is generated dynamically and passes straight through the GPU, requiring no extra video memory for the additional vertex data.

Leave a comment Posted in C#, DirectX, General, OpenGL Tagged 3D, ati, DirectX, games, GPU, graphics, tessellation

The DirectX 9.0 Graphics Pipeline

Feb25

Useful block diagram of everything involved in the DirectX graphics pipeline (click to enlarge).

Leave a comment Posted in DirectX, General Tagged 3D, computer graphics, DirectX, Games Programming, GPU, graphics pipeline

Online Vector Plotter

Jan29

Here is a great little tool for plotting multiple 3d vectors

http://www.maths.surrey.ac.uk/explore/emmaspages/Vector1.html

Note: You can rotate your vectors by dragging the mouse!

Leave a comment Posted in General, Maths Tagged 3D, graphics, math, online tools, tools
I am currently studying MComp Games Software Development at Sheffield Hallam University, focusing primarily on application development in C++, with experience in graphics programming, scripting languages, VCS and web technology Read More

Current Projects

MyEnv
 
Perlin Noise Tool
 
Android Game Engine
 


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